Understanding Player Interpretation: An Embodied Approach
Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. ...
Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. ...
I’m writing a paper about the tools authors can use in literature to convey certain meaning effects, but applied to video games. There are several tools available, but perhaps the most interesting is the concept of granularity. It seems that there is a natural level of schematicity in perception. That is, a level of attention that we are normally accustomed to, when we don’t pay any special attention to things. It is only when we focus our attention to specific things that we deviate from that basic level of attention. In literature studies the varying specificity of description is called granularity. ...
Galleries aren’t waiting for games to be accepted as art by critics, but seem to have made the choice themselves already. For example, The Smithsonian American Art Museum is hosting The Art of Video Games. Also, the NYU Game Center is holding the second annual exhibition of games No Quarter. Unfortunately not very close to me.