PanoptiCorp, part 2: When Now Is Too Late

This is the second post about PanoptiCorp. The first was about personal experiences, so it actually makes more sense to read this first to get some context for the first one. PanoptiCorp was a larp about a dystopian marketing company with all the worst parts of capitalism. Everything and everyone was on the line of not being good enough, everyone’s performance was constantly evaluated and the company ran under a spirit of constant competition. Deadlines were usually very soon and the office worked more or less around the clock. ...

June 24, 2013 · 4 min · 799 words · Jonne Arjoranta

PanoptiCorp, part 1: the Soul of a Corper

Warning: this is long, rambly, and has no context. I will write a part 2 with more context, when I’ve had some time to process what I experienced. My flight left Denmark before I had time for a proper debrief, so this is also me pouring out my thoughts on my character. I noticed afterwards how much I could’ve used the debrief: the game was very present in my mind afterwards. Note on the person used in this text: I deliberately create a difference between myself and my character by referring to him in third person, as per debrief-instructions given after the game. ...

June 17, 2013 · 5 min · 917 words · Jonne Arjoranta