Understanding Player Interpretation: An Embodied Approach

Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. ...

October 3, 2013 · 10 min · 2001 words · Jonne Arjoranta

Interactive fiction

Len Talmy writes in Toward a Cognitive Semantics (2002) that: Any old tapestry or painting that in effect depicts a story by showing a number of figures and activities together suggesting a succession of events, but one that the viewer must piece together through her own self-determined sequence of visual fixations, is as much an example of interactive fiction as any modern computer-based form. (426) This is of course false, with any standard definition of interactivity. I think “modern computer-based form” is here a neat place-holder for games (other interactive digital works would also work), despite him not wanting to specify it. Computer games are of course more interactive than your typical painting. The key to understanding this is to separate interaction from interactivity. ...

November 14, 2012 · 2 min · 259 words · Jonne Arjoranta