Real, Fictive and Virtual

The concepts real, fiction and virtual get tossed around pretty casually around game studies. It seems that “virtual” is a lasting favorite, used to rescue any ontologically vague situation by slapping a seemingly clear category on it. The problem is that calling something virtual is far from clear, as the whole category of virtual seems to be a mess of different things only vaguely related to each other. ...

February 8, 2014 · 4 min · 703 words · Jonne Arjoranta

Dissertation Summary

I recently gave a mock-lectio praecursoria as part of a course I’m taking. It summarises some of the work I’ve done for my dissertation. See below for more. The games I reference in the end are Depression Quest, That Dragon, Cancer, and Papers, Please. ...

January 29, 2014 · 5 min · 893 words · Jonne Arjoranta

Computers Run on Metaphors

Computers are built to run on metaphoric relations taken from earlier forms of technology and human experience not related to computers. An obvious example is the concept of a file, stored in a folder. That is, of course, a metaphor taken from earlier forms of organizing information in filing cabinets, when information was stored on sheets of paper instead of bits on a hard drive. ...

November 9, 2013 · 5 min · 905 words · Jonne Arjoranta

Meaning Effects in Video Games, Talk

I gave this talk at the Games and Literary Theory -conference at Malta. It describes the contents of the paper I submitted to the conference. ...

November 2, 2013 · 12 min · 2382 words · Jonne Arjoranta

Understanding Player Interpretation: An Embodied Approach

Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. ...

October 3, 2013 · 10 min · 2001 words · Jonne Arjoranta

Journals in Game Studies

Because I occasionally search for this information myself, I’ll post it here for future reference to me and others. A list of journals in game studies in no particular order: Games and Culture (Sage) Journal of Gaming and Virtual Worlds (Intellect) International Journal of Games and Computer Mediated Simulations (IRMA-International) Entertainment Computing (Elsevier) Simulation & Gaming (Sage) Computers in Entertainment (ACM) Game Studies Transactions of the Digital Games Research Association (ETC Press) ...

August 13, 2013 · 1 min · 95 words · Jonne Arjoranta