Portaikko (Stairway)

I acted in Juhana Petterson’s participatory art installation, Portaikko, last weekend at Imatra Human Culture art-festival. It was exciting, since I haven’t done anything like it before, but still familiar enough from previous larp-experience. The amount of participants wasn’t spectacular, but easily enough to feel like a success.

August 24, 2010 · 1 min · 48 words · Jonne Arjoranta

Gaming over great distances

I just played my first game of role-playing over the internet today. I’ve played IRC-based role-playing games before, but these have centered on the text; this time we used mainly voice chat. I shouldn’t be surprised in this age of technology, but I am: it was easy. We wanted to use voice chat for communication and chose Teamspeak, mostly because all of us had experience with it. Apart from some hardware problems, voice chat worked like a charm. Video chat would probably have been even better, but voice chat seems easily sufficient. ...

August 7, 2010 · 2 min · 419 words · Jonne Arjoranta

For all I know, you're the rat

Reservoir Hounds was a success, at least with some criteria (and some post-game lie). The game ran for less than an hour, but that wasn’t surprising as I was quite sure we wouldn’t hit the two-hour time limit we had. The concept of the game was simple: Reservoir Dogs turned into jeepform (if you haven’t seen it: a bunch of gangsters arguing why a robbery went bad, and who’s to blame). We had some simple mechanics for determining when the game ended, and a rule about determining what had happened during the actual robbery part. Basically anything that the players said had happened during the robbery had happened, unless someone disagreed. The rule was: anything the players say is true is true - unless they are lying. There was no objective truth, as everything was up to debate. ...

May 27, 2010 · 2 min · 336 words · Jonne Arjoranta

Game ideas

Long time, no post. Some time ago I came up with an idea for a simple jeepform game. I’ve been calling it Reservoir Hounds, mostly because it borrows so heavily from an iconic movie with a matching name. We’re going to try it tomorrow. Details to follow. Also, today we thought up a game concept that uses eating cake as a game mechanic. Definitely have to try it at some point. Any excuse to eat cake is a good one. ...

May 20, 2010 · 1 min · 80 words · Jonne Arjoranta

Are Role-Playing Games Art?

The short answer: of course they are! The longer answer? Possibly, see more. ...

January 29, 2010 · 2 min · 412 words · Jonne Arjoranta

Roadtrip the rpg

Yesterday we drove some nine hours to deliver stuff. Surprisingly it wasn’t few hours of talking and then endless hours of being bored. We got company and one of us promised that he would run a game for us while we were driving. I was a bit sceptical about it, but I also knew that they had done it once before. We created characters (took us almost four hours) and then played. The game master didn’t drive; the rest of us took turns. The game was Shadowrun, which is relatively rules-heavy, and very dependent on dice. (Dice in a car, brilliant.) It didn’t slow us down significantly. ...

August 31, 2009 · 2 min · 227 words · Jonne Arjoranta