Player Typologies in Role-Playing Games
I recently ran into a blog post discussing role-playing games using the play modes from various typologies since the 70s, including for example the Threefold Model, GNS and how the fifth edition of Dungeons & Dragons frames player preferences. The problem with these typologies is that they are typically based on people’s personal experiences at the gaming table (a valuable source of information!), but lack a systematic way of collecting and validating that information. ...