Meaning Effects in Video Games, Talk

I gave this talk at the Games and Literary Theory -conference at Malta. It describes the contents of the paper I submitted to the conference. ...

November 2, 2013 · 12 min · 2382 words · Jonne Arjoranta

Understanding Player Interpretation: An Embodied Approach

Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. ...

October 3, 2013 · 10 min · 2001 words · Jonne Arjoranta

Journals in Game Studies

Because I occasionally search for this information myself, I’ll post it here for future reference to me and others. A list of journals in game studies in no particular order: Games and Culture (Sage) Journal of Gaming and Virtual Worlds (Intellect) International Journal of Games and Computer Mediated Simulations (IRMA-International) Entertainment Computing (Elsevier) Simulation & Gaming (Sage) Computers in Entertainment (ACM) Game Studies Transactions of the Digital Games Research Association (ETC Press) ...

August 13, 2013 · 1 min · 95 words · Jonne Arjoranta

Ingress as a portrayal of American politics

I’ve played Ingressfor several months now. It is interesting to note that it happens to reflect the binary nature of American politics so clearly: There are the Englightened, who are welcoming to change, and see it as a possibility. There are even undertones of migration with the alien entities clearly trying to gain a foothold in our reality. These values happen to coincide with the progressive side of the political spectrum. ...

May 31, 2013 · 1 min · 130 words · Jonne Arjoranta

Gamified apps and tools

I’m taking a Coursera course on gamification and as part of that I looked into what kind of things have been gamified and how. Here is a short list of the more interesting ones I found: Epic Win: Gamified to-do list. For iPhone. Duolingo: Language learning. At least partly free. Available online, has a iPhone app. Trover: Travel photo app. For iPhone and Android. ClassDojo: Teaching tool (they call it “behavior management software” - sounds creepy) . For many different platforms. ...

April 19, 2013 · 1 min · 130 words · Jonne Arjoranta

Embodied Control Schemes

Modern games often use control schemes that rely on our intuitive understanding of the human body. With modern controllers, this has become even more true. ...

March 28, 2013 · 6 min · 1074 words · Jonne Arjoranta