Dissertation Summary

I recently gave a mock-lectio praecursoria as part of a course I’m taking. It summarises some of the work I’ve done for my dissertation. See below for more. The games I reference in the end are Depression Quest, That Dragon, Cancer, and Papers, Please. ...

January 29, 2014 · 5 min · 893 words · Jonne Arjoranta

Meaning Effects in Video Games, Talk

I gave this talk at the Games and Literary Theory -conference at Malta. It describes the contents of the paper I submitted to the conference. ...

November 2, 2013 · 12 min · 2382 words · Jonne Arjoranta

Understanding Player Interpretation: An Embodied Approach

Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. ...

October 3, 2013 · 10 min · 2001 words · Jonne Arjoranta

Journals in Game Studies

Because I occasionally search for this information myself, I’ll post it here for future reference to me and others. A list of journals in game studies in no particular order: Games and Culture (Sage) Journal of Gaming and Virtual Worlds (Intellect) International Journal of Games and Computer Mediated Simulations (IRMA-International) Entertainment Computing (Elsevier) Simulation & Gaming (Sage) Computers in Entertainment (ACM) Game Studies Transactions of the Digital Games Research Association (ETC Press) ...

August 13, 2013 · 1 min · 95 words · Jonne Arjoranta

Ingress as a portrayal of American politics

I’ve played Ingressfor several months now. It is interesting to note that it happens to reflect the binary nature of American politics so clearly: There are the Englightened, who are welcoming to change, and see it as a possibility. There are even undertones of migration with the alien entities clearly trying to gain a foothold in our reality. These values happen to coincide with the progressive side of the political spectrum. ...

May 31, 2013 · 1 min · 130 words · Jonne Arjoranta

Gamified apps and tools

I’m taking a Coursera course on gamification and as part of that I looked into what kind of things have been gamified and how. Here is a short list of the more interesting ones I found: Epic Win: Gamified to-do list. For iPhone. Duolingo: Language learning. At least partly free. Available online, has a iPhone app. Trover: Travel photo app. For iPhone and Android. ClassDojo: Teaching tool (they call it “behavior management software” - sounds creepy) . For many different platforms. ...

April 19, 2013 · 1 min · 130 words · Jonne Arjoranta