Misusing Emotes

What do players do when they can’t talk to each other directly? Argue on the forums, it seems to be. We studied the forum users of the popular card game Hearthstone, looking at how they negotiated the use of emotes. Players argued, negotiated, ranted and preached about the proper use of the emotes, frequently disagreeing on what they actually meant in different contexts. Some players seemed to long for a set meaning for the different emotes, but there didn’t seem to be any way to reach a consensus on what that meaning would be, since different people used them differently. ...

October 16, 2018 · 2 min · 274 words · Jonne Arjoranta

Intentionally Bad Interfaces

Most of the history of games has been an evolution from hard-to-use interfaces to better interfaces. This makes old games painful to play – I don’t mind that the graphics look dated, but having to struggle with old interfaces is too much for me. It’s interesting that some current games have made their interfaces intentionally bad or hard to use. Struggling with the interface is part of playing the game. Two such examples are Her Story and Papers, Please. ...

March 6, 2018 · 2 min · 297 words · Jonne Arjoranta

Can Games Really be Separated into Core and Shell?

Frans Mäyrä’s An Introduction to Game Studies delivers what it promises. It’s probably the best introduction to game studies available. It discusses the central concepts in game studies, from the magic circle to game cultures, thoughtfully and clearly. In order to make things more understandable, it simplifies some issues. Mostly, it does this successfully, but there is one thing I think it simplifies too much. It happens to be a thing that appears close to the beginning of the book and is clearly presented in a diagram, making it easy to learn and remember. Because it’s so clearly presented, it’s one of the few things all students pick up from the book. ...

January 31, 2018 · 3 min · 456 words · Jonne Arjoranta

What's Hybrid in Hybrid Games?

Hybrid games may not yet be a household name like VR and AR, but they seem to be getting similar attention at least from developers and researchers. The hype around VR and AR is undeniable. Pictures of people with funny contraptions on their heads and expressions of rapture on their faces pop up on news feeds almost as often as articles expressing bewilderment about Pokémon Go. Both share with hybrid games the general lack knowledge and the accompanying large expectations that usually come with new technology, despite the fact that research on these topics goes back decades. Slowly, it is turning from apocalyptic promises of revolution (90’s virtual reality research is particularly adept at this) to practical approaches. ...

October 5, 2016 · 3 min · 539 words · Jonne Arjoranta

Counterplay 2016

Counterplay was an odd experience for somebody like me, who mostly goes to academic conferences. Some of the program was very much like you would experience in an academic conference, with proper citations and all. But most of it wasn’t. The range of presentations and workshops was huge, with everything from folk games to using playful tools in business. The general mood of the conference was easily grasped: play is empowering, can tear down walls, and inspire. There were many examples of this, from clowning to comfort refugees to building camaderie in a library through an IRC bot. ...

April 17, 2016 · 2 min · 402 words · Jonne Arjoranta

Choose How The World Will End: False Choices in Videogames

The next Deus Ex is a few months away, and there are already hints at what the next Mass Effect will be about. I think now is a good time to reflect on how the previous games in the series ended. Deus Ex: Human Revolution starts with a jolt, throwing the player as the protagonist in a change that evokes interesting questions of embodiment. It charges through a convoluted science-fiction conspiracy of cybernetics-based social change before running face-first into an ending. In the end, you are presented with a choice of four options that determines the future of the human race. ...

April 13, 2016 · 4 min · 651 words · Jonne Arjoranta