The Rule Book (review)
The Rule Book is a great book that fails as a theory of rules.
The Rule Book is a great book that fails as a theory of rules.
In 2018 I wrote about interpretive challenges. Rules of notice seem to explain something about what I was trying to get at.
One of my pet peeves in game studies is the claim that Wittgenstein thought you can’t define games.
What do people want out of a role-playing games? Probably five different things.
GamerGate was mostly active in 2014–2016, but you can still see the hashtag being used on Twitter. What was it about?
It’s been a while since there have been blank spots on maps. If one would like to start over, away from everything, there are few options left.
It might not be immediately apparent that to make paperclips, you need to take over the stock market. But every step in Universal Paperclips follows logicall...
A bunch of role-playing game scholars wrote a handbook for role-playing game studies. It’s published by Routledge, but as an academic handbook, it’s fairly e...
There are, I think, some things best expressed by games, as opposed to other media. When I say ‘games,’ I mostly mean videogames, but some of this probably a...
I read a lot of texts on computers and games from the humanities and social sciences perspectives. They are usually non-technical papers that deal with the h...
After reading game studies for years, there are a few issues that I regularly encounter and that I find problematic. I thought about writing a more thorough ...
What do players do when they can’t talk to each other directly? Argue on the forums, it seems to be. We studied the forum users of the popular card game Hear...
Most of the history of games has been an evolution from hard-to-use interfaces to better interfaces. This makes old games painful to play – I don’t mind that...
Frans Mäyrä’s An Introduction to Game Studies delivers what it promises. It’s probably the best introduction to game studies available.
Hybrid games may not yet be a household name like VR and AR, but they seem to be getting similar attention at least from developers and researchers.
Counterplay was an odd experience for somebody like me, who mostly goes to academic conferences. Some of the program was very much like you would experience ...
The next Deus Ex is a few months away, and there are already hints at what the next Mass Effect will be about. I think now is a good time to reflect on how t...
I presented some preliminary observations on playful politics at the Sharing the Play -seminar. Here’s what I talked about.
The second day of Adult Play seminar discussed sexual play, parents and mature players and understanding some basic features of games through psychophysiolog...
The first day of Adult Play seminar was an interesting combination of all kinds of different approaches to play and playfulness, and how they relate to toys,...
My dissertation Real-Time Hermeneutics: Meaning-Making in Ludonarrative Digital Games is now available on this website.
Deus Ex: Human Revolution starts with an explosive start that shatters the life Adam Jensen was trying to build, and launches him into a career of chasing do...
I recently tweeted a high-profile article on the Guardian about Felicia Day and GamerGate, the online movement mostly visible on Twitter, but also making wav...
So, are you a gamer?
I recently presented a paper at the Internet Privacy summer school. While preparing for that, I looked at how government agencies viewed games as tools for s...
I participated at the Critical Evaluation of Game Studies conference at Tampere this week. As the name implies, the theme was very meta, with commentary abou...
The concepts real, fiction and virtual get tossed around pretty casually around game studies. It seems that “virtual” is a lasting favorite, used to rescue a...
I’ve recently had to reflect on my attitude towards free-to-play games. I recognise there are two sides to the issue, and I’ve been trying hard to reconcile ...
I recently gave a mock-lectio praecursoria as part of a course I’m taking. It summarises some of the work I’ve done for my dissertation.
I gave this talk at the Games and Literary Theory -conference at Malta. It describes the contents of the paper I submitted to the conference.
Here is a slightly edited version of the talk I gave at the Philosophy of Computer Games 2013. Today I’d like to tell you how game studies could benefit from...
Because I occasionally search for this information myself, I’ll post it here for future reference to me and others. A list of journals in game studies in no ...
I’ve played Ingressfor several months now. It is interesting to note that it happens to reflect the binary nature of American politics so clearly:
I’m taking a Coursera course on gamification and as part of that I looked into what kind of things have been gamified and how. Here is a short list of the mo...
Modern games often use control schemes that rely on our intuitive understanding of the human body. With modern controllers, this has become even more true.
I’m writing a paper about the tools authors can use in literature to convey certain meaning effects, but applied to video games. There are several tools avai...
Len Talmy writes in Toward a Cognitive Semantics (2002) that:
I recently gave a lecture on pervasive games. In preparing that lecture I took some notes that were almost an introduction to the subject itself. It seemed a...
It seems that Roger Ebert has changed his opinion of games. The acclaimed movie critic admits that he cannot make the judgement that games are not art becaus...
I finally managed to finish and return my master’s thesis. It is about the theory of games, but unfortunately only available in Finnish. You can find it onli...
To a great surprise to everyone, this post is not going to be about the fuss surrounding the killing of civilians in Modern Warfare 2. Instead, I’ll write ab...
Recently, I touched upon the subject of games as art. This is by means unexplored territory; in fact it is so well traversed that the great movie critic Roge...
I attended the seminar of Society for Cultural Studies in Finland. It is a two-day seminar, so I’m missing part of it as I’m writing this, but the most inter...
When reading about games I’ve come across some very peculiar things that may not entirely be called games, but which resemble them very closely. They also di...
I recently read Iain M. Banks’ The Player of Games, and besides being a good book it’s got special kicks for anyone into game research. I’m not giving away t...
After moving into a new apartment and catching the most awful flu you ever experienced I’ve found that trying to keep up any kind of schedule for writing her...
I’ve been working on my second thesis seminar paper roughly from the beginning of the year.
There are two ways to understand this question:
Johann Huizinga’s “Homo Ludens” is one the classics in the study of play. I’ve been trying to read it but I also have a lot of essays to return during spring...