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Remember that game of Shadowrun I mentioned before? It died after some three playing sessions. However, it had too much potential & time spent on creating the ideas behind it to go to waste, so we decided to have another go at it, with a different GM.

The basic idea is that each character has a single theme related to activism, with social activism and environmentalism being the main topics. As the antagonist we have the all-powerful & ever-present corporations which symbolise all that is wrong with the world of 2070: pollution, inequality, social instability, racism etc. What brings the characters together is the common goal of breaking away from the flawed society and creating an utopia somewhere where the evil companies canโ€™t touch them. What is still left to be seen is how they intend to do this in practice - it is quite possible that it wonโ€™t happen at all. Regardless, it will be (and to some extent has been) an interesting chance of looking at society and how it is changed, through the medium of role-play.