Hi there! đź‘‹

I’m a researcher interested in games, digital culture and philosophy. When not writing about games, I play role-playing games, draw maps and run federated social media. You can find me from the University of Jyväskylä and The Finnish Society for Game Research. I currently work for the Centre of Excellence in Game Culture Studies. You can find my publications, talks, all my weird projects and blog posts from this site.

Nguyen's Fantasy of Moral Clarity

C. Thi Nguyen’s book Games: The Art of Agency is an interesting book on game philosophy. It makes an argument that seems to me genuinely new and insightful: that games can be used to capture and design forms of agency, allowing designers to express specific types of agencies. This makes them the art of agency, a form of art where the experience of action and agency are where the aesthetic qualities lie.1 ...

August 4, 2025 Â· 5 min Â· 1003 words Â· Jonne Arjoranta

The Rule Book (review)

I’m writing this review in my blog and not publishing it in some more reputable place because I’m so obviously biased: Markus and Jaakko are my brilliant colleagues, so you should probably take my opinion with a grain of salt. I think in this case I’m more critical than I would be if someone else had written the same book – because I have such high expectations for these brilliant people. ...

November 26, 2024 Â· 7 min Â· 1427 words Â· Jonne Arjoranta

Clarifying Interpretive Challenges

In 2018 I wrote an extended abstract where I tried to define what I called “interpretive challenges”. I started thinking about this topic after playing Her Story, which is about looking at videos and parsing together a timeline of what happens in the videos. The challenge in that game comes from understanding what is said on the videos and finding new videos by noticing topics and themes that might be meaningful based on what is said. ...

August 29, 2024 Â· 3 min Â· 555 words Â· Jonne Arjoranta

My Workflow in 2021

I wrote about my workflow in more detail in 2020. Not a lot has changed, so this text is shorter and focuses on the changes. Hardware MacBook Pro (Retina, 13-inch, Mid 2014) Kobo Aura H2O Edition 2 iPhone XR Remarkable 2 The MacBook I’ve been using for years is still going strong, which is pretty impressive given the current standards of disposable hardware. Reading Pocket Remarkable 2 Kobo Aura H2O Edition 2 Zotero + Zotfile + MacOS Preview I got my Remarkable 2 after some time I last wrote about my workflow, and it’s worked more or less like I expected. It allows me to read articles on a nicer screen, while taking notes on the PDF file itself. This is convenient, but moving those notes somewhere more permanent is not, which means that I don’t really do that. I read a lot of texts for seminars, or while reviewing them, where this is not really a problem: the notes I take are about a particular text, not so much about the concepts behind it. ...

December 22, 2021 Â· 4 min Â· 704 words Â· Jonne Arjoranta

No, Wittgenstein Didn't Think You Can't Define Games

One of my pet peeves in game studies is the claim – repeated in published articles again and again – that Wittgenstein thought you can’t define games, games are impossible to define or some other variant of this idea. I’m not sure why the idea is so persistent. Perhaps game scholars have a hard time coming up with definitions and feel better when they think that an esteemed dead philosopher let them off the hook: “I’m failing to define games because Wittgenstein told me it’s impossible, not because I’m not very good at this kind of theorising.” ...

March 4, 2021 Â· 4 min Â· 767 words Â· Jonne Arjoranta

Player Typologies in Role-Playing Games

I recently ran into a blog post discussing role-playing games using the play modes from various typologies since the 70s, including for example the Threefold Model, GNS and how the fifth edition of Dungeons & Dragons frames player preferences. The problem with these typologies is that they are typically based on people’s personal experiences at the gaming table (a valuable source of information!), but lack a systematic way of collecting and validating that information. ...

February 19, 2021 Â· 6 min Â· 1170 words Â· Jonne Arjoranta