Publications

A Peer-reviewed scientific articles

Arjoranta, Jonne, Kankainen, Ville and Nummenmaa, Timo. 2016. “Blending in Hybrid Games: Understanding Hybrid Games Through Experience”. In ACE2016 Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan: ACM, 9.-12.2016. DOI:10.1145/3001773.3001798. https://dl.acm.org/citation.cfm?doid=3001773.3001798

Arjoranta, Jonne. 2016. “What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass.” In DiGRA and FDG: First International Joint Conference, Dundee, Scotland: Abertay University, 1.-6.8.2016. http://www.digra.org/digital-library/publications/what-does-it-mean-to-be-orlanthi-hermeneutic-challenge-in-king-of-dragon-pass/

Arjoranta, Jonne. 2015. “Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games.” Games and Culture (Published online before print July 28, 2015): 1–22. doi:10.1177/1555412015596271. http://gac.sagepub.com/content/early/2015/07/28/1555412015596271.full.pdf+html, open access: http://urn.fi/URN:NBN:fi:jyu-201507292602

Arjoranta, Jonne. 2014. “Game Definitions: A Wittgensteinian Approach.” Game Studies 14(1). http://gamestudies.org/1401/articles/arjoranta

Arjoranta, Jonne & Karhulahti, Veli-Matti. 2014. “Ludology, Narratology and Philosophical Hermeneutics.” In Nordic DiGRA 2014, Visby, Sweden: Digital Games Research Association, 29.5.2014. http://www.digra.org/wp-content/uploads/digital-library/nordicdigra2014_submission_3.pdf

Arjoranta, Jonne. 2011b. “Defining Role-Playing Games as Language-Games.” International Journal of Role-Playing 2: 3-17. http://www.ijrp.subcultures.nl/wp-content/issue2/IJRPissue2-Article1.pdf

Arjoranta, Jonne. 2011a. “Do We Need Real-Time Hermeneutics? Structures of Meaning in Games.” In DiGRA 2011: Think Design Play, Utrecht: Utrecht School of the Arts, 14.-17.9.2011. http://www.digra.org/wp-content/uploads/digital-library/11310.17396.pdf

Pasanen, Tero & Arjoranta, Jonne. 2013. “’Kuka tarvitsee netin sotapelejä?’ Väkivaltaisten pelien diskurssit suomalaisessa verkkomediassa.” [“Who needs online wargames?” Discourses of violent games in Finnish online media] Pelitutkimuksen vuosikirja 2013 [Yearbook of Game Studies 2013], (eds.) Jaakko Suominen, Raine Koskimaa, Frans Mäyrä, Petri Saarikoski ja Olli Sotamaa. Tampere: University of Tampere, 29–57. http://www.pelitutkimus.fi/vuosikirja2013/ptvk2013_04.pdf

B Non-refereed scientific articles

Arjoranta, Jonne. 2017. “Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer by Stefano Gualeni.” Journal of the Philosophy of Games 1:1, 1-5. https://www.journals.uio.no/index.php/JPG/article/view/2844

Arjoranta, Jonne, Siitonen, Marko, Välisalo, Tanja. “Review: Lankoski, Petri, and Staffan Björk, eds. (2015). Game Research Methods: An Overview. Pittsburgh, PA: ETC Press.” in Pelitutkimuksen vuosikirja 2016 [Yearbook of Game Studies 2016], Raine Koskimaa et al. (eds.), 66–67. Tampere: University of Tampere. http://www.pelitutkimus.fi/vuosikirja2016/lankoski-petri-ja-staffan-bjork-toim-2015-game-research-methods-an-overview-pittsburgh-pa-etc-press

Arjoranta, Jonne. 2015. “Larp as Playful Resistance.” In Adult Play, Tampere: University of Tampere, 11.-12.5.2015.

Arjoranta, Jonne. 2013c. “Meaning Effects in Video Games: Focalization, Granularity and Mode of Narration in Video Games.” In Games and Literary Theory, Valletta: University of Malta, 31.10–1.11.2013.

Arjoranta, Jonne. 2013b. “Understanding Player Interpretation: An Embodied Approach.” In The Philosophy of Computer Games: Computer Game Space: Concept, Form and Experience, Bergen: University of Bergen, 2–4.10.2013. http://gamephilosophy2013.b.uib.no/files/2013/09/arjoranta_UnderstandingPlayerInterpretation.pdf

Arjoranta, Jonne. 2013a. “Leikki digitaalisella aikakaudella” [Play in the digital era]. In Naurusta leikkiin, vallasta väkivaltaan: filosofian graduantologia, Hannu Nikulainen (ed.), 100-112. Jyväskylä: Kampus Kustannus.

C Scientific books (monographs)

Koskimaa, Raine, Arjoranta, Jonne, Friman, Usva, Mäyrä, Frans, Sotamaa, Olli, Suominen, Jaakko (eds.). 2016. Pelitutkimuksen vuosikirja 2016 [Yearbook of Game Studies 2016]. Tampere: University of Tampere. http://www.pelitutkimus.fi/vuosikirja-2016

Arjoranta, Jonne, (ed). 2015. Lähipeluu: luentoja digitaalisista peleistä [Close playing: readings of digital games]. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:ISBN:978-951-39-6364-4

Koskimaa, Raine, Suominen Jaakko, Mäyrä, Frans, Harviainen, J. Tuomas, Friman, Usva, Arjoranta, Jonne, (eds.). 2015. Pelitutkimuksen vuosikirja 2015 [Yearbook of Game Studies 2015]. Tampere: University of Tampere. http://www.pelitutkimus.fi/vuosikirja-2015

D Publications intended for professional communities

Arjoranta, Jonne. 2014. “Games & Embodied Cognition.” First Person Scholar. http://www.firstpersonscholar.com/games-and-embodied-cognition/

E Publications intended for the general public

Arjoranta, Jonne. 2015. “Pelien Tulkinnasta.” [Interpreting Games] Mustekala 60(3). http://mustekala.info/node/37546

Arjoranta, Jonne & Pasanen, Tero. 2014. “Pelit, väkivalta ja mediapaniikit.” [Games, violence and media panics] Pelitaito. http://pelitaito.fi/blogi/2014/02/11/pelit-vakivalta-ja-mediapaniikit/

F Public artistic and design activities

Arjoranta, Jonne. 2016. “Game Philosopher”. Creating procedural game definitions. http://jonne.arjoranta.fi/projects/gamephilosopher/

Arjoranta, Jonne. 2014. “Game Studies”. First Person Scholar. A procedural poem, finalist in the Pseudo Game Jam http://www.firstpersonscholar.com/pseudogamejamgroupc/

G Theses

Arjoranta, Jonne. 2015. Real-time hermeneutics: meaning-making in ludonarrative digital games. Dissertation. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:ISBN:978-951-39-6164-0

Arjoranta, Jonne. 2010. Leikki, peli ja pelaaja: näkökulmia pelin ymmärtämiseen. [Play, game and player: perspectives to understanding games] Master’s thesis. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:NBN:fi:jyu-201003221336

Other publications

Arjoranta, Jonne. 2013. “Panopticorp.” Loki. http://loki.pelilauta.fi/wordpress/?p=1623

Arjoranta, Jonne. 2008. “Liquid Crystal.” Roolipelaaja 18.

Arjoranta, Jonne. 2008. “Kouvolan Sabbat-Kronikka.” Roolipelaaja 17.

Talks, lectures and workshops

Arjoranta Jonne. Online Counter-Politics: Playful politics in the age of the internet. Counterplay. Aarhus, Tanska, 14.4.2016

Arjoranta Jonne, Kontturi Katja, Varis Essi, Välisalo Tanja. Nörttikulttuurin nousu ja (t)uho: Muistiinpanoja akateemiselta tutkimusmatkalta nykynörttiyden ytimeen. PopCult Helsinki 2016. Helsinki, Suomi, 10.4.2016

Arjoranta, Jonne. Pelien mediapaniikit. Pelitaito-project, Good Game -seminar. Helsinki, Suomi, 2014. https://www.youtube.com/watch?feature=player_detailpage&v=HFgCywLOpt4#t=11419

Arjoranta, Jonne & Pasanen, Tero. Nuorten pelimaailmat. Nuoret, sukupuoli ja media, Mannerheimin Lastensuojeluliitto. Jyväskylä, 26.10.2013.


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